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Friday, June 16

  1. page Roster edited ... Name - race - role(s) - number of missions Active ... - insults and magic - 2 3 Cele…
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    Name - race - role(s) - number of missions
    Active
    ...
    - insults and magic - 23
    Celebrimbor - elf - sniping and dark comments - 4
    Corr - half-elf - arcane magic - 3
    ...
    Fnuk - half-orc - shouting and thumping - 4
    Frëa - dwarf - divine magic - 4
    ...
    magic - 910
    Lewis -
    ...
    smiting - 56
    Rusty - halfling - short range archery - 9
    Serafina - tiefling - social skills and magic tricks - 6
    Svartsune - dwarf - insults, drunkenness and anger - 2
    Tairon - elf - arcane magic - 4
    ...
    carrying - 89
    Out of Commission
    Aidarion - half-elf - nature magic - 6 - slain by cultists of Ishira
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    7:20 am
  2. page Mission log edited ... 21, DM: Second Mission to the Snake Cult Temple 22, DM: Third Mission to the Snake Cult Templ…
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    21, DM: Second Mission to the Snake Cult Temple
    22, DM: Third Mission to the Snake Cult Temple
    23, DM: Raid on Zilla Toestealer's House
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    7:19 am
  3. page Raid on Zilla Toestealer's House edited Lewis and Thelio had decided to go with Wilmer to Zilla Toestealer’s house near the edges of Green…
    Lewis and Thelio had decided to go with Wilmer to Zilla Toestealer’s house near the edges of Greenwallow Swamp in order to find out more about the missing Sisala. Wilmer’s interest lay in claiming a violin that Zilla had taken from a travelling bard. It was Wilmer's hope that the violin would help him overcome his considerable handicap in playing the violin. Aron and Haldor agreed to go with them, and the whole group intended to find out exactly what they would do about plundering a home and setting someone free when they knew something more.
    On a clear morning with a welcome, cooling breeze they set out, and on their way encountered an unusual concentration of elven scouts in the area west of Chepdale. They had a conversation with one of them, in which the group learned that two warring tribes of lizardfolk were making the Greenwallow Swamp particularly dangerous these days. Once their warlike instincts were raised, the lizardfolk became more aggressive than usual, making encounters with them that much more dangerous. In return for this information, the group told the elves about what they had found in the snake cult temple. The elf was interested in most of what they told him, but particularly in what the hobgoblins were doing. When he heard the group intended to find an escaped yuan-ti, he cautioned the group that setting such a being loose could prove a mistake, and should be handled with care.
    The group passed by the Western Watchtower and headed down the slopes and through the Kobold Forest along a small river. Soon after they reached the surprisingly hot (and unsurprisingly soggy and humid) swamp, they spotted a group of crocodiles in the river. After some discussion, it was decided to avoid the reptiles rather than fight a needless fight.
    After a long trudge they arrived at Zilla Toestealer’s house. It was situated in the river, standing on posts in the muddy water. The nearby area was shored up with drystone walls to make gardens and a stack of firewood safe from flooding. A series of posts with attached skulls of various humanoids surrounded the area.
    As the group tentatively entered from the garden side, two scarecrows were animated and assaulted the group. They proved of little threat to the adventurers, who worked very well together to guard each other from the blows of the constructs, and gradually their frames were whittled away until they fell apart.
    The group then entered the house and found Sisala in a cage. They got her out of the cage, and searched on through the house. At one point, they very nearly fell into the river, and found crocodiles snapping at their heels. They were also affected by a magically enchanted gem, which reduced their size to where insects would be colossal to them. They escaped the predicament with magic. Finishing their search (stopping periodically to pet Zilla Toestealer's definitely non-magical black cat), they had found various magical items throughout the house. Finally they found a nest of will-o’-wisps in a primitive graveyard, but the undead spirits seemed reluctant to fight in daylight, and escaped invisibly.
    The group then decided to free Sisala and bring her to Chepdale to consult with others about her future, since she seemed somewhat reluctant to return to Taritti-cheg’s service. But first, they hoped to catch Zilla Toestealer coming home and confront her. That plan was eventually abandoned, when the group noticed a hydra in the river just before sunset. They decided to leave the witch for now, and used their Rune of Teleportation to return to Chepdale.
    Here they consulted various people and factions about what to do with Sisala. Nîla (or rather her apprentice Sigmund) believed that their only obligation would be to inform the authorities if they let her stay in town. A representative of the Tilaus temple considered the best policy to be to execute the monster, and then destroy the remains of the temple, to be as sure as possible that the snake cult would not rise again. The Yanna priests suggested finding out more about the reptilian taint from the texts in the snake cult temple, to see if there may be a way to cleanse her blood of what they considered a curse. Beoric the Sage would very much like to interview Sisala about the cult and her condition, seeing her as a rare window into a past that may be dark, but important and poorly understood by modern scholars. And Oberon of the Laughing Sage was easily persuaded to give Sisala a job and keep an eye on her. He seemed unperturbed by her nature, and commented that far more dangerous people lived in the inn in the form of adventurers.
    When Sisala was consulted, she chose to take the job, and to think further before she decided on what to do with herself in the future.
    Back to Mission log

    (view changes)
    7:18 am
  4. page Player Map edited Nan Mehtar as observed by the PCs. {player map14.jpg} map15.jpg} The visible The fort southeas…
    Nan Mehtar as observed by the PCs.
    {player map14.jpg}map15.jpg} The visible
    The fort southeast of Chepdale is the old Imperial Fort, now manned by Longstrand soldiers.
    The fort further south is Fort Drycliff, home to the Coldstone Clan of Mountain Dwarves.
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    6:19 am
  5. file player map15.jpg uploaded
    6:19 am

Tuesday, May 30

Thursday, May 25

  1. page Mission log edited ... 20, DM: First Mission to Brazerin's Tower 21, DM: Second Mission to the Snake Cult Temple 2…
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    20, DM: First Mission to Brazerin's Tower
    21, DM: Second Mission to the Snake Cult Temple
    22, DM: Third Mission to the Snake Cult Temple
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    1:03 am
  2. page Third Mission to the Snake Cult Temple edited ... After some debate on whether to go on, they dared it, and found a hallway with a poison gas tr…
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    After some debate on whether to go on, they dared it, and found a hallway with a poison gas trap, which protected access to an area, which lay in magical darkness. They left it to the hobgoblins to sort out the salvaging of artefacts from this area, and Taritti-cheg was quite generous with his remuneration for their services.
    Before heading home, the group agreed to look into the fate of Sisala, one of Taritti-cheg’s slaves. He believed she might have been stolen by Zilla Toestealer, a witch. He would like the group to find out about this, and if possible to bring back his property, and he would reward them.
    Back to Mission log
    (view changes)
    1:02 am
  3. page Third Mission to the Snake Cult Temple edited Intending a final push to make it to the bottom of the temple of a snake cult, Lewis once again ga…
    Intending a final push to make it to the bottom of the temple of a snake cult, Lewis once again gathered a group of friends in The Laughing Sage: Falin, Rusty, and Thelio. Over Rusty’s noisy protests, they decided to bring Donner along as well.
    The route to the temple was well known by now, and the group made excellent progress. Not far from Chepdale, they encountered Sir Wolfe and a group of his retainers. Rusty and Sir Wolfe fell into conversation, and the old knight seemed interested in bringing Rusty along on a future adventure for his special talents.
    Once in the Kobold Forest, the group evaded an encounter with a group of about a dozen kobolds, one of which looked to be one of their Spellscale sorcerers. A few others were of the winged variety.
    They also found fresh tracks from a giant, but decided against pursuing it.
    The group were well received at the snake cult temple by Taritti-cheg and his Mistcaster hobgoblin troops, and were given a tent and food to rest up from their journey.
    After a night's rest, they solved the puzzle on the door to the next (and, as it turned out, final) level under the temple. They disturbed a series of magical summoning pentagrams in a hall of columns, and fought a group of fiendish, summoned snakes as a consequence. Then they found the treasure vault, protected by a mighty cobra statue, which came alive when they touched the treasure. The magical construct was backed up by a small swarm of normal, venomous snakes, which had been kept in stasis. The group had to fight bitterly, their wounds smarting with deadly venom, but they were finally victorious and claimed the treasure for themselves.
    After some debate on whether to go on, they dared it, and found a hallway with a poison gas trap, which protected access to an area, which lay in magical darkness. They left it to the hobgoblins to sort out the salvaging of artefacts from this area, and Taritti-cheg was quite generous with his remuneration for their services.
    Before heading home, the group agreed to look into the fate of Sisala, one of Taritti-cheg’s slaves. He believed she might have been stolen by Zilla Toestealer, a witch. He would like the group to find out about this, and if possible to bring back his property, and he would reward them.

    (view changes)
    1:02 am

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